Invoke Miragai // Miragai (Marvel) [UPR012] (Uprising) Cold Foil ARC054-RSet: Uprising Edition: Unlimited Finish: Cold Foil Type: Action Subtype: Invocation Dragon Ally Rarity: Marvel Class: Draconic Illusionist Cost: 1 Power: 2 Life: 4 Transform target ash you control into Miragai. Go again Your first dragon attack each turn loses and can't gain phantasm.
" This effect lasts indefinitely
Tiger General blocks
it gains +1[Power]
Set: Arcane Rising Edition: 1st Edition Finish: Cold Foil Type: Equipment Subtype: Chest Rarity: Common Class: Wizard Action - Destroy Robe of Rapture: Gain [3 Resource] Arcane Barrier 1 (If your hero would be dealt arcane damage
Set: Everfest Edition: 1st Edition Finish: Extended Art Rainbow Foil Type: Action Subtype: Attack Rarity: Majestic Class: Ninja Cost: 0 Power: 2 Combo - If Winds of Eternity was the last attack this combat chain
" —Kamahl
you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it
) If Battering Bolt hits a hero
Set: Everfest Edition: 1st Edition Finish: Cold Foil Type: Resource Subtype: Gem Rarity: Fabled Class: Guardian Cost: 0 Power: 0 Legendary (You may only have 1 Grandeur of Valahai in your deck
Set: Arcane Rising Edition: 1st Edition Finish: Rainbow Foil Type: Defense Reaction Rarity: Rare Class: Ranger Cost: 0 Reload (If you have no cards in your arsenal
If you don't gain control of an item this way
or their next attack this day gains +1 [Power]