Cthulhu Mythos: The Big Sleep - Act 1: The Sleeper Rising [5E] Star WarsIn Act 1: The Sleeper Rising, you and your fellow heroes are caught between the religious police and a cabal of hidden cultists. Recruited by the king of Axphain, you must begin to root out the cultists. You discover a network of tunnels converging on the Royal Place, which leads to high stakes intrigue and investigation. At the Kings masquerade ball, an eldritch horror is unleashed, and the ultimate abomination rises above the city! Yet, this is only
from beginner to legendary
4 Stone Exterior Inside Angled Walls
and Ronan the Accuser
Adventurers will need all the help they can get to get through the Tomb and the dungeon’s evil architect: the archlich Acererak
using the Bot system introduced in Red Storm
lost civilizations
D&D Prismatic Paint: Gold Yellow 92
and counters needed to play as these Heroes
1x Female Dwarf Wizard
players take control of the symbiote in its quest to successfully merge with Spider-Man
Two rival spymasters know the agent in each location
from backpacks and torches or mirrors and waterskins