Grasp of Fate (Extended Art) [Doctor Who] Fallen EmpiresSet: Doctor Who Type: Enchantment Rarity: Rare Cost: {1}{W}{W} When Grasp of Fate enters the battlefield, for each opponent, exile up to one target nonland permanent that player controls until Grasp of Fate leaves the battlefield. (Those permanents return under their owners' control.) And I suppose, if it's one last chance to say it, Rose Tyler
−3: Target creature gains flying and double strike until end of turn
Set: Wilds of Eldraine Prerelease Promos Type: Enchantment — Saga Rarity: Rare Cost: {2}{W} (As this Saga enters and after your draw step
"Vengeance is the echo of the victim's own crime
Set: Mystery Booster Type: Creature — Demon Rarity: Rare Cost: {5}{B}{B} Flying
Set: Return to Ravnica Type: Enchantment Rarity: Rare Cost: {2}{W}{W} At the beginning of your upkeep
Set: War of the Spark Prerelease Promos Type: Creature — Hydra Mutant Rarity: Rare Cost: {3}{G}{U} Trample
god of storytelling
Supremacy in life leads to supremacy in the afterlife
You may have Sakashima's Protege enter the battlefield as a copy of any permanent that entered the battlefield this turn
Set: Visions Type: Creature — Human Wizard Rarity: Uncommon Cost: {2}{U} When Ovinomancer enters the battlefield
Trapped in safety is still trapped
Set: Signature Spellbook: Chandra Type: Sorcery Rarity: Rare Cost: {1}{R} As an additional cost to cast this spell